Want to create a smithing overhaul mod: DJJ300: 3: 11/8 9:20PM: Complete gameplay and graphics overhaul for ps4 v2: Fairycancel: 211: 12/9 7:53AM: Skyrim and gex: marioL66: 7: 11/6 5:14PM: Skyrim's Great Fashionista's Guide [V1.0] (Spoilers) OverpoweredFish: 33: 6/7 8:58PM: What kind of character to play on Skyrim's birthday? Added tempering recipes for Miraak Mask, and Ulfric's boots and armor. Added breakdown recipes for Dawnguard faction items. Changed Steel ingot recipes to use Iron Ingots instead of Iron Ore, and also reduced the amount of charcoal required. Want to create a smithing overhaul mod: DJJ300: 3: 11/8 9:20PM: Complete gameplay and graphics overhaul for ps4 v2: Fairycancel: 211: 12/9 7:53AM: Skyrim and gex: marioL66: 7: 11/6 5:14PM: What kind of character to play on Skyrim's birthday? All options are still available, but the new method eliminates 52 recipes from crafting menu, and allows you to change which position you wear the item without having to craft a new one. http://facebook.com/brodualFollow us on Twitter! Added buckles to blacksmith inventories so bandoliers can be crafted without requiring the player to have the Steel/Basic smithing perk. Fixed missing AA records on several circlets. Knowledge of new recipes can be acquired only through perks but some are available automatically. You are not allowed to use this file in any mods/files/collections that are being sold or distributed for money.You are allowed to create compatibility patches for this mod as long as the patch requires that the user download the main file from this page in order to work.TRANSLATIONSIf you wish to translate this mod into a language other than English, your translation MUST require that the user download the original file from this page in order to work. One of the patches changed smithing so that experience gained is based on the value of the item you create and the value increase of the item you improve. When the player equips one, they can then choose where to equip it. Corrected conditions on the Silver perk to include Werebear race. Credit and a mention of this compatibility should be mentioned in your mod description.Other assets, including all texture and mesh files, require additional permission before you may include them in your mod. You’ll want to check this mod out… Learning recipes that breakdown falmer honed/supple weapons nowy give XP points toward Falmer Heavy learning rather than Falmer learning. About this mod Completely fixes, streamlines, rebalances, and expands the entire Crafting system. Make a bunch of orcish armors. A full change log for version 1.4 is included with the download. For Alchemy Fixed issue with invisible bandoliers from spawning on Dark Brotherhood assassins. Adjusted the value of Vial Holders to conform to the changes made on other bandoliers and pouches. Added new option in MCM for Simplified recipes. Smithing Leveling method 1 - iron daggers A great way to level it up early in the game is to head to Whiterun and visit the female blacksmith, Adrianne Avenicci , next to the entrance of Warmaiden's . ' Simply put - I didn't like choosing between Smithing Perks Overhaul perks and Ordinator perks for smithing. Leather Armour is created by using the pelts of animals that you have killed. It isn't obvious in-game which perk will allow you to further improve many of the artifacts, unique items, and items added by other mods. Page 1 of 2 - [GUIDE] Audiodef's Vortex Guide for Skyrim Special Edition - posted in Skyrim Special Edition Mod Talk: I have no idea what happend to Landscape Overhaul HD. This is a very lore-friendly and logical arrangement, given that daedric items are ebony items that have been magically infused with the soul of a daedra. Dragonbone weapons can only be crafted if both the Ebony and Dragon Smithing perks are taken (but can be tempered with just the Dragon Smithing perk). Input materials can be found in the world or purchased from vendors. Reborne is a complete gameplay overhaul that promises to enhance and diversify everything about character choices in the game world. This amuses me to no end. Eliminated the redundancies in the Bandolier, Bag and Pouch recipes. The powerful open-source mod manager from Nexus Mods. Made leather circlets available as non-armored jewelry items. Added CCO script properties to Shellbugs so they can now be mined properly. Smithing Overhaul. The assets included in this mod may not be used for commercial purposes or in any mods/files that are being sold for money or distributed behind a paywall (such as Patreon).TRANSLATIONSIf you wish to translate this mod into a language other than English, your translation MUST require that the user download the original file from this page in order to work. It’s compatible with Verdant, but be careful which files you overwrite when installing. Then smelt it back down (some of it at least) and re-use the ingots. The primary intention of this mod is to correct logical inconsistencies in Skyrim's smithing system and to enhance … This will hopefully eliminate problems that some people had, though it might introduce new conflicts with different mods. All assets that originate from other authors require permission from those authors. Load Smithing Perks Overhaul AFTER Weapons & Armor Fixes, Complete Crafting Overhaul, aMidianBorn Content Addon, and Immersive Armors. Corrected recipe for Forsworn Boots & Scaled Boots (generic fur condition was not set properly). Well it basically takes EVERY material keywords, and ties them to perks. Daedric Smithing now requires having both the Arcane Smithing and Ebony Smithing perk. I use the Adamant: a perk overhaul. The New Perk Tree does away with the light/heavy divide and instead separates the perks into "crafting" perks and "improving" perks. In addition, since the vanilla smithing perks tie the ability to further improve items to a specific perk, this can require some guess-work to figure out which perk will allow you to further improve a certain item. We The Players Winners - November/December. Load Smithing Perks Overhaul AFTER Weapons Armor Clothing & Clutter Fixes. Added options to give smithing experience for using tanning rack and/or smelter. You can rack up Smithing in little time with jewelery. Other changes to breakdown recipes: with the exception of arrows, items that require multiple copies to create 1 ingot will now appear in the smelter menu as long as you have one copy. Skyrim Flora Overhaul SE - More lovely plant life to populate Skyrim’s once brown and barren tundras. 108 6c Audio Overhaul Skyrim - Ordinator Patch.esp 109 6d Audio Overhaul Skyrim - RealisticWaterTwo Patch.esp 110 6e Mortal Enemies.esp 111 6f Mortal Enemies Patch - Realistic Animals Predators.esp 112 70 Audio Overhaul Skyrim - SkyTEST Patch.esp 113 71 Audio Overhaul Skyrim - NAT.esp 114 72 SOS_AOS_Patch.esp 115 73 SoS_NAT_Patch.esp These recipes have location conditions so they won't all show up at once. Changed quest condition on Wolf armor recipes until after the player is officially inducted into the Companions. Stalhim weapons can only be crafted if the Glass perk or Ebony+Eleven perks are taken (but can still be tempered with either glass or ebony). Changed red leather recipe to use creep cluster and black leather to use iron ore. It is recommended that you install this mod on a new game, especially if you choose one of the New Perk Tree options. Added conditions to food recipes to make them compatible with CACO. Added crafting recipes for worn shrouded armor (uses Basic perk), the type of unenchanted shrouded armor you craft will automatically update based on your smithing perks and quest progression. The recipes will automatically adjust based on your perks (Basic Smithing is required to craft regular varieties; Advanced Smithing is required to craft the improved varieties). The exception to this is if the player chooses to use the leveled vanilla gem lists, and also the Dragonborn Geodes, which will still give a separate version of the rough gemstone. ReaperOz [author] Jan 14, 2018 @ 3:19am Copyright © 2021 Robin Scott. Removed the changes to the Wood Chopping Block Furniture record (necessary changes should be handled by the script alone, without needing the record edits). Haven't used vanilla crafting in forever though. This prevents having two separate, unsackable rough gems in the inventory. Weapons don't follow a light/heavy divide. Corrected recipes for Forsworn Armor recipe, Vampire Royal Armor, and Nord Hero Helm. This arrangement can also help to enhance roleplaying options for "good" characters who might wish to avoid all association with daedric items. Corrected recipes for armored bandoliers that were showing up at the tanning rack. Removed circlet slot from relevant CCO-added hoods to make them consistent with CCF changes. The shape of the perk tree was adjusted to better fit the shape of the constellation, and it now has 11 perks (one more than the vanilla perk tree). Yes. Fur armor now uses Fur Plate to improve it rather than leather. Changed maintenance scripts to increase efficency and remove papyrus log messages. Changed the way that CCO handles the vanilla LItemGems10 leveled list. Smithing temper algorithm overhaul? Each race is now totally different, leading to a whole new style of play depending on what race you selected. You have permission to upload and distribute, on nexusmods.com, only those portions of this mod that are required for the translation. So, focus on making more expensive gear that has a lower material cost, such as Helmets and War Axes. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Added some more breakdown recipes that were still missing from CCO and created additional breakdown recipes for certain armors so they can be broken down at either the smelter for ingots or at the tanning rack for leather. Plus, as discussed above, the vanilla game is incredibly inconsistent in how these perks are applied to various weapons and armors, which leads to confusion and makes it hard to maximize the effectiveness of the perk points that are invested in Smithing. Fixed silver weapons perk. Also added new unenchanted versions of the "Improved" Thieves Guild armor. Provides a more balanced smithing experience, Attempts to remain true to the style and intent of the vanilla game. It's quite a large mod idea, but there might be something in there that you might find of interest to incorporate into a smithing related overhaul. Reverted name of Flawless Gem back to "flawless gem" rather than "gem, flawless.". This should reduce the amount of experience gained for crafting lockpicks. Changed the recipes for Falmer armor & weapons to reflect the changes made to these items by WAF. Completely reworked the way CCO handles the option to give smithing experience for the tanning rack and smelter. This would fix everything... except that several weapons are missing their material keywords (e.g., Thieves Guild Armor), or have the wrong ones (e.g., Ancient Nord Armor, which is considered Daedric by Vanilla). You are not allowed to upload or distribute this file on any other website or platform.You are not allowed to use the assets included in this file without permission from the creator of those assets. CCOR has permission to use the assets from other creators and mod authors. Added GetEquipped conditions to breakdown weapons to help prevent player from breaking down equipped items. Added the remaining artifact replica recipes. Even after uninstalling the mod I still don't get any smithing, I don't know what other mod that could cause this because this is the only mod I'm using that affects xp. Staves now come in heavy and light variants, as well as magic and defensive. These recipes will no longer show up if the player does not have the appropriate helmet in their inventory, regardless of whether Inventory Conditions are disabled. Copyright © 2021 Robin Scott. A big problem with the vanilla perk tree is that dividing the perks between light and heavy materials doesn't align very well with the weapon progression. Added custom "mining depleted" messages for Geode veins, Deposits (stalhrim & Heart stones), and shellbugs (USKP fixed the geode viens in Blackreach, but hasn't yet corrected the geodes from Dragonborn or any of the others). You are NOT permitted to release any stand-alone translations that would work without the user first downloading the file from this page. Duplicate items in smithing menu in Skyrim Mod Troubleshooting Started by Doombringer00, 17 Oct 2018 smithing, immersive armors and 2 more... 2 replies; 723 views; incognito793 ... 08 Jul 2018 smithing, overhaul, crafting : 0 replies; 163 views; Dakereyas 08 Jul 2018; Is it normal for 1h weapons to do so much damage? Cloaks of Skyrim and Winter is Coming Cloaks have now been integrated into the main file. Fixed issue with custom bandolier enchantment settings not perserving across saves. Changed tempering recipes for Nordic weapons to use Orichalcum instead of quicksilver (this is now consistent with armor). My mod idea scrapps the smithing system entirely and replaces it with a system of paying the blacksmiths of Skyrim to teach you how to craft with a certain material. Changed lockpick recipe to use dummy tokens instead of giving multiple items. For Smithing. Fixed a few minor conflicts with Clothing & Clutter Fixes over outfit edits. Corrected Ebony Light Mail replica weight and added visuallydarkkeyword. Improving items on the workbench or grindstone will also grant XP. We The Players Winners - November/December. Added a new alternate Smithing XP formula (see article on mod page for more information). Added Exquisite Jewelry option under enchantment strength tweaks. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. In addition, I want to thank all the authors who have allowed me to provide CCO-compatible versions of their files. The process can be started at any intermediate stage if the right items are obtained, but every stage requires input materials, knowledge of the build, and its own tool. Corrections to various recipes for consistency with the latest WAF changes. I removed the separate activation toggles for the individual mods, and simplified the menu so it only has a crafting and a distribution toggle for each mod. Smithing is a multistage process with the number of stages depending on what items are being crafted and how raw the materials are. Added new Thieves Guild armor varieties: sleeveless Guild Leader, Sleeveless Thieves Guild Aarmor, and Gray variety with Sleeves, new black and gray hoods, and changed Etienne, Thrynn, and Vipir's outfits to use new variations. Added bulk recipes for hearthfire building materials (iron fittings, hinges, locks, nails). Complete Crafting Overhaul provides the most comprehensive, consistent, and fully customizable crafting experience in Skyrim. Do not post translations on additional platforms or websites without written permission from the mod author. Corrected MCM script to properly calculate the distribution chance for bandoliers. Vendors will now sell generic pouches rather than pouches with specified positions. Fixed MiningOreScript so mining experience works properly. Fixed the model data for the Gold Ruby Double Ring. Just skip it, unless it comes back. Made a number of small corrections to recipes and leveled lists. Completely reworked the way CCO handles the Integrated mods. The improvement perks have been calculated to correspond to the quality tiers. You are not allowed to package this mod as part of a mod collection. It should now be working properly. Corrected missing textures on two of the Thieves Guild hoods. You are NOT permitted to release any stand-alone translations that would work without the user first downloading the file from this page.You may opt-in to earn donation points for any mods (patches, translations, etc) that use my work, provided you've adhered to the permissions and terms-of-use as stated above.For questions or to seek additional permissions, contact the author at [email protected], - Eckss for providing me with the bulk of the vanilla breakdown recipes as well as his assistance and help in developing the Integrated Compatibility feature used by this mod.- Happy Spike for the new jewelry items and rough gems from Jewelcraft.- Dragten for permitting me to incorporate the recipes from Bandoliers, Bags and Pouches and also allowing me to include his leather and buckles for use in other recipes.- QuickFox for his Armored Circlets which are included here as an optional feature.- Elenear for the changes to crossbows made in Craft and Purchase Bolts and Crossbows.- The USKP team for the corrected female elven circlet meshes.- Mator for his incredibly useful TES5Edit scripts.- quixoticynic for allowing me to use his PRUFEI - Protection System.- implj for his help in adding the PRUFEI conditions to all the breakdown recipes.- ChizFoShiz for allowing me to use his scripts from Various Player Actions, This mod is opted-in to receive Donation Points. Subscribe. Thank you to Dragten for allowing me to include the leather variants. It seems to have been taken down in the few days between finishing this guide and 25 August 2019. Rewrote 2 Armor Forging books to maintain consistency with changes and to include some other useful information. Bandoliers and pouches will now sort into the new "Accessories" category if WAF is installed. So what does Smithing Perks Overhaul do? Fixed condition on Matching Set circlets so they should now appear properly. Added PRUFEI conditions to breakdown recipes (thanks to implj). Third person animations will now play properly for the tanning rack & smelter with Smithing XP options turned on (thanks to ChizFoShiz for help with this). When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Created new unenchanted shrouded armor with Ancient Shrouded stats... can be crafted after Hail Sithis is completed. Complete Crafting Overhaul Remade-Turkish Translation, Complete Crafting Overhaul Remade - Deutsch, Complete Crafting Overhaul Remade - polish translation, Traducao PT-BR de Complete Crafting Overhaul Remade, Complete Crafting Overhaul Remade TRADUZIONE ITA, Chinese Translation for Complete Crafting Overhaul Remade, Complete Crafting Overhaul Remade Castellano, Complete Crafting Overhaul - Weapons and Armor Fixes - Clothing e Clutter Fixes - traduzione italiana, Complete Crafting Overhaul Remade - Breezhome Fully Upgradable Compatibility Patch, COR - Crafting Overhaul Reqtified (CCOR-Requiem), Crafting Cloud Storage DCS_CCO_CACO_iNeed_iNeedDD Integration by Elsys656, Left Hand Rings - Complete Crafting Overhaul Remade Patch, Nifty Compatibility Patch for CCOR and Crafting Cloud Storage, Northern Steel - Expanded Nord Enchants - Overhaul, Pelt Prices Adaptation - Rewarding Hunting, Requiem - Ancient Artifacts Compilation Patch (WIP), Requiem - The Book of UUNP Patches for Behind the Curtain, Requiem 1.9.x - Velexia's Animals Reqtificated, Skyrim Redone - Complete Crafting Overhaul Remade Patch, Smithing Perks Overhaul - Remade and Updated, http://forums.nexusmods.com/index.php?showtopic=1355223. I'm using the experience mod and it was working normally but for some reason I'm not getting any smithing xp, I'm at level 16 and any other skill will level up to its cap except smithing. Complete Crafting Overhaul Remade - this allows you to do two things: 1) get experience for mining, smithing, smelting down items to raw materials and working the tanning rack all in one convenient interface. You may opt-in to earn donation points for any mods (patches, translations, etc) that use my work, provided you've adhered to the permissions and terms of use as stated above. Added MCM support for Immersive Weapons (requires the WAF-IW Patch to work). Take orcish smithing and travel around skyrim collecting all the orichalum onguts possible, for about an hour. Subscribed. Every item in the game will be equally affected by the improvement perks, including mod-added items. The powerful open-source mod manager from Nexus Mods. It is recommended that you install this mod on a new game, especially if … Added new smelting options to adjust number of ores required and option to decrease the amount of charcoal produced from firewood. Now there is a single representative crafting recipe for each type of bag. Improvement perks apply to all items in the game and each additional perk will allow you to gradually increase the degree to which you can improve items. Reworked some of the recipes to increase consistency. Dropping the pouches on the ground will reset them back to the generic version. Temporarily removed ebony ring recipes...these will be re-added in the next update as part of the upcoming jewelry expansion. You are not allowed to upload or distribute this file on any other website or platform.You are not allowed to use the assets included in this file without permission from the creator of those assets.You are not allowed to package this mod as part of a mod collection.You are not allowed to use this file in any mods/files/collections that are being sold or distributed for money.You are allowed to create compatibility patches for this mod.Any keywords, global variables, conditions, or other functions that are needed for compatibility with CCOR may be included in other mods. I wanted to change the topic title - which is also the … Apparently. Yes, we're aware it's a huge endeavor—it is a "total conversion" project, after all. Once you have the Dwarven Smithing perk you need to head to a Dwarven ruin and pick up Dwemer scrap metal. This is not a double-post. Updated keywords for items added by CCO so they will sort properly within WAF-altered categories. Added bulk recipes for leather strips, ingots, and torches. Added breakdown recipes for tanning rack for Leather, Hide, Studded, and Fur armors. Do not post translations on additional platforms or websites without written permission from the mod author. Removed Declutter Inventory condition from Armored Circlet recipes. This means that light armored characters are forced to invest perks in both sides of the tree in order to craft many of the better weapons. Glass, Charcoal, and Firewood when created by recipes, will now sort into the proper crafting categories. Changed tempering recipe for silver sword & greatsword to use steel instead of silver (steel is the primary component in crafting these weapons, so this is consistent with other tempering recipes). Added missing tempering recipes for the following items: MQTorturerHood, DLC1SeranaHood, ClothesUlfric, and ClothesUlfricBoots. Smithing Perks Overhaul SE (Russian Translation), Smithing Perks Overhaul and Ordinator Mashup. The shape of the perk tree was adjusted to better fit the shape of the constellation. This resolves the inconsistency in the perk progression from daedric to dragon and allows the player, if they wish, to pursue only one of these high level perks. Corrected mistake in the distribution setting for bandoliers that was causing way too many to spawn. Do this in combination with more dwarven bows (or dwarven armors of you want) and eventually you will get lvl 100. Fixed token scripts so the token items are correctly removed from player. Not exactly a 'smithing overhaul' as you have described, but I posted an idea about a smithing-related mod a couple months back. * The Dawnguard add-on changes this description to \"Can create Dragon armor and Dragonbone weapons at forges, and improve them twice as much\". The location conditions can be turned off using the Inventory Conditions setting. Designed from the ground up to be the used with Smithing Perks Overhaul and Weapons and Armor Fixes. Added female-only/male-only recipe toggles since I've noticed a few mods have started using these conditions. Corrected error with the way the script was checking for Stealth Skills Rebalanced. Added missing textures for Guild Master's Alt Hood. [A MOD REQUEST] Smithing Overhaul / Redesign So bear with me… this is less of a request and more of an attempt to get feedback from fellow Skyrim enthusiasts, about an … Renamed "Black Leather" to "Dark Leather". Updated and adjusted incorporated items to make sure they align with recent changes made by WAF to keywords, categories, and perks. Log in to view your list of favourite games. Problems with SkyRe Smithing perk tree So for some reason my smithing tree is no longer the SkyRe one, all my other trees are fine and have the correct perks. Allows smithing perks to apply more consistently to all armor and weapon types, and provides a more balanced smithing experience. For questions or to seek additional permissions, contact the author at [email protected], This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. Rearranged order of options under the MCM "mod" page, which seemed to solve the issue with Jewelcraft showing up as Jaysus and not being toggleable. A great place for low levels to get some of this is in the Dwarven Storeroom outside Mzulft quite far south of Windhelm as there is nothing guarding the room. To get all the way to 100 however you will need to go through more Dwarven ruins than just one, for me it took four. Added option to allow basic steel crossbows & bolts to be distributed throughout the world (vendors will have them, as well as guards and imperials). All Thieves Guild "Thin Hoods" have now been named "Cowls". You have permission to upload and distribute, on nexusmods.com, only those portions of this mod that are required for the translation. 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Stats... can be crafted without requiring the player to have been calculated to correspond to quality! And option to decrease the amount of charcoal produced from firewood to produce Iron Ingots instead of giving multiple.! Waf is installed and Pouch recipes been named `` Cowls '' categories and. Rebalances, and Ulfric 's Boots and armor Fixes Ruby Double ring to upload and,... Learning requirement from shellbug helmet recipe Smithing now requires having both the Arcane Smithing Advanced. Adjusted incorporated items to make them compatible with Verdant, but only if you choose one of ``. For mining, so that you get a larger haul from each ore.. Exactly a 'smithing Overhaul ' as you have described, but only if you complete quests.
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