Diddy Kong: The Kong that is to go and rescue his friend Donkey Kong! Extra Life Balloon: Be quick in nabbing them, or they might float away! RUN: Hold down Y while walking to run or help you jump faster. After each hit, Kudgel lands faster. However, don't be surprised if you lose a monkey trying to get this letter -- it's very hard to get to in one piece, but you can get it with both Diddy and Dixie intact. BONUS AREA 1: At the beginning ledge, do a jumping Helicopter Spin right off the edge to find the Bonus Barrel. Watch out for the Zinger and Kruncha! managed to defeat King K. Rool and his Kremling Krew once more on their first 8-bit adventure. Take it to the Bonus Kannon and there you go! If you find yourself ensnared by his nine tails, use the Control Pad to direct roughly where he's going to throw you. You can jump out of a roll even if you're in the air Do a roll off the ledge, then jump after you hit the O. WARP BARREL! BONUS AREA 2: Right below the Continue Barrel. It's a gorgeous SNES game with one of the greatest soundtracks in video game history. "O": Have Rambi jump onto the Zinger guarding it, then dismount once on the dock again. The run-of-the-mill Green Klobber pushes you around when you get too close, while the Yellow Klobber knocks a Banana Bunch out of you when he hits you. Charge upward for a little while longer and enter a secret upper passage leading to the right. Upon exiting the Bonus Area, swim back up and right without getting eaten by the hungry Lockjaw and swim straight up as carefully as you can until you see a Puftup about to explode. Wrinkly Head: This points out a "Kong Kollege" on the map. You must use a Team Throw Attack -- the first two baddies after the DK Barrel beyond the "No Rambi" Sign are the very Kloaks you're dealing with, so you should have both partners when facing them. "O": Swim down, left, and then up when you hit the fourth Clapper, avoiding the baddies you encounter, including a nasty Lockjaw who guards the letter itself. SHIELD: Diddy holds barrels in front of his body to protect himself, while Dixie holds them over her head. The music I thought was very unmemorable as well, not bad but considering it followed Donkey Kong Country 2's Rambi gives you a Banana Bunch when he can't go any further. While Squawks is carrying you in bramble-filled levels, you'll be unharmed when you touch thorns below you. You must have the Dark Green Kutlass watching you at all times to do this successfully, or else he'll just keep hacking at you without getting himself stuck. Soluce de Donkey Kong Country 2 : Diddy's Kong Quest. "G": Grab the "!" You'll see what I mean in "Ghostly Grove" and "Klobber Karnage"! See a lone Lockjaw up ahead? BARRELS, ITEMS, AND HAZARDS IN THE GAME. Follow the passage straight up until you find your Bonus Area. Press A again to dismount. Diddy can reach the "G" by starting with a Cartwheel Jump, but it's best to use Dixie, if you have her. "N": A well-timed Flitter jump past the first Klinger is all you need, but don't fall in! The Castle Crush glitch has become infamous among fans as the series' most fatal glitch. "N": At the Banana arrow pointing upwards, get off Enguarde, run right, and jump on the second Clapper from the Continue Barrel (the first Clapper you find when you rescue Enguarde). "O": Have Rambi horn the Zinger above it before attempting any letter capture. TO COMPLETE: Whack away five Klingers with either the provided projectiles, well-timed Team Throw Attacks, or a combination of the two, and you'll get your Kremkoin reward. TO COMPLETE: Break the Chests on the Red Zinger until you find the Kremkoin (you have ten seconds to get it). DK COIN: Right above the Exit Target after you leave either the last Bonus Area or the Warp Barrel. Now jump right and Helicopter Spin to a sail with the Hero Coin above it. When the water reverts back to lava, you'll lose Enguarde, so keep hitting Clappers to stay that reversion as long as possible. Biplane Barrel: See Funky Kong's article in "The Kongs" section. Shuri: A small but deadly starfish who whirls toward you in a straight line. TO COMPLETE: Follow the correct path via spinning Barrel Cannons. DK COIN: Swim down to the right of the last Clapper, get the "!" To get the first hook, land on the barrel stack. Jump on in! If Rattly takes a hit when you're riding on him, it's easy to catch him when he runs away, but be careful! Cranky goes up to him and complains how he never took breaks, \"whisking off maidens and thr… WARP BARREL! Cranky Kong: This infamous, grumpy old blowhard of an ape, who was the original Donkey Kong in his prime, is back to instruct and insult you inside his "Monkey Museum". The Bonus Barrel is at the top of the tallest stack of barrels in the bunch, guarded by three Blue Krunchas. The rate of time given or taken from these special Barrels varies... “!” Barrel: Touching this special Barrel makes you invincible to the touch for a fixed length of time. Believe me, it'll save you a lot of trouble! See Bonus Area 1 for how to get to the Bonus Kannon. Hook: Team Throw or jump up to it to hang around! Try to fight him, and I'll let you find out what happens for yourself... Klomp Head: Displays the next normal level whose Exit Target has not been hit. BONUS AREA 2: The level's only arrow of Bananas points to it. Now a jumping Team Throw or a big jump from Rattly (while on Kaboing's sail) will get you up to the small platform underneath the Bonus Barrel. "K": Easy to get with Rattly if you don't mess up your jump... "N": When you see the first Flitter, stomp him and use the nearby Crate to bash the upcoming Yellow Zinger before jumping onto his rope. Also, you can sneak up on Kannon from behind -- he won't even turn to fire at you at all! DK COIN: Past the last two Shuris, use Enguarde's Super Dash to find the Hero Coin before the water drains away. WARP BARREL! At the right edge of the bigger platform you're standing on, jump straight up and throw your partner upwards, above the right edge of the platform, to land near the Bonus Barrel behind a Kannon. The DK Coin is right above this formation; just climb the stairs made of barrel platforms to snag it. Flitter: Any attack can whack away this blue dragonfly, who can be used as "stepping stones" to cross vast expanses below you. Jump off a horizontal rope with B, and a vertical rope by pressing Left or Right on the Control Pad upon hitting B. GLIMMER: Appears shortly after the Klomp. A better strategy would be to Cartwheel Jump or execute a midair or jumping Helicopter Spin Jump from the top of the barrel stack without landing in the Bonus Barrel again. Rising Floor: Don't get squashed by this mega-masher in "Castle Crush"! HELICOPTER SPIN (DIXIE ONLY): Jump off a ledge and press and hold Y in midair to Helicopter Spin with Dixie. Wrinkly Kong: The wise and patient wife of Cranky Kong, Mrs. Wrinky Kong teaches at "Kong Kollege", and her subjects include how to use animal friends, find stuff, and fight bosses. See the single Banana to your right in midair? Get rid of the baddies on this ledge, then walk off the left edge. If a Kloak is Kloaking the "N" upon being nailed by a Team Throw, you'll get the letter automatically. As if that's not bad enough, the scary Black Klobbers steal a Red Balloon from you upon bashing into you. That wasn't so hard, was it? Now charge to the Exit Target as fast as you can, without landing in any Barrel Cannons, and dive into the water under it. Harpoon him with your swordfish bill and get your goodies! BONUS AREA 3: Two Klampons are the only thing standing between you and this last Bonus Area. From the two-way Barrel Cannon I mentioned earlier, fire to the upper-left, then the upper-right. Now slug any of the three remaining Zingers with the Chest to get a 1-Up Balloon to collect, then Cartwheel or Spin Jump left, following the Bananas, until you land on either a Flitter or the platform ahead. Play solo as Diddy Kong. He can jump much higher than the Kongs, courtesy of his springing tail." "Rebelling against the Kremlings who infest the island, Rattly offers his high-jumping ability to help the Kongs. Use Up or Down on the Control Pad to angle your attack and platform webs diagonally upward or diagonally downward. Have Rambi use his Super Charge and break down the wall! At the top, don't jump to the shorter upper sail with the Kannonball just yet, as that will cause the water level to rise. Jump from them for extreme height! Swanky Head: "Swanky's Bonus Bonanza" is shown on the map by this flashy Kong's head. If you walk away from a flashing Bonus Kannon and it ends up too far off-screen, you'll have to find the Kannonball to reload it (you can do this without restarting the level if you know where to look for the Kannonball). DUCK: To duck down, push the Down Button when standing still. After his fake demise, Kleever will lunge at you and chase you around on the hooks that appear after dodging his first lunge after the third hit. Exit Target: Land with enough height and timing onto the target itself to win one of the prizes displayed on its tall pole! "K": Climb past the first DK Barrel, and then right, to the letter you seek! See “To Complete” under Bonus Area 2 to see how to win the Kremkoin. Donkey Kong and Diddy Kong have been working on their moves since you've last seen them! Swim all the way right, then straight up, into another secret chamber with the Hero Coin to the left of a "4" formation of Bananas. : Simple: swim right til the water rises, then carefully swim left, keeping the ceiling above you on-screen, until you find the invisible Warp Barrel in a small niche near the start of the level. Dixie Kong is back to join the adventure as a playable character alongside Diddy Kong, and for the first time in Donkey Kong Country, bearded old hero Cranky Kong joins the adventure with his bouncy cane. It is the second instalment of the Donkey Kong Country series and serves as a direct sequel to Donkey Kong Country. The impact from the TNT Barrel causes a fiery explosion which will take out any other enemy who does so much as touch its fire before it dissipates. © 2021 GAMESPOT, A RED VENTURES COMPANY. CLAPPER: Turns lava to water for a short time. Dispatch him, then fly right until you can fly no more. Yikes... Snapjaw: A pink variant of Lockjaw who runs away when Enguarde is nearby, but poses a threat when you don't have him to protect you. BONUS AREA: Right above the second DK Barrel in the level (get Enguarde first!). Congratulations -- you've found it! Get back on the rope and jump with exact timing for your golden letter. The basic Light Green Kutlass embeds his swords in the ground on only one swing, making him somewhat easy to overcome (in "Jungle Jinx", he may swing repeatedly, so watch out). Six Kannonballs will destroy him, but watch out for his giant fireballs (carefully jump over them when you have room) in the first half of the battle while waiting for a Kannonball to fall out of the sky. : Team Throw up to above the start, then execute another jumping Team Throw straight up, to the left of the camouflaged Chest. Jon was right all this time. What's more, he can spit eggs at enemies when you press the Y button! Here, the water stays water, so don't worry about getting boiled alive. BONUS AREA 1: At the top of the starting stack of barrels. When you land in the third Rotatable Barrel in the sequence, fire downward diagonally to the left to break Rambi's crate. The whole goal of this game is to rescue him, so prepare for the hardest challenges yet! Hot-Air Balloon: Go to "Red-Hot Ride" to ride these big blue balloons, but be sure to float over a steam jet to go higher, as the balloon sinks slowly otherwise. The world list in Donkey Kong Country 2 tallies up to eight total, one more than in Donkey Kong Country.There is also the newly introduced Lost World that requires a total of fifteen Kremkoins (the in-game currency) to access one level. TO COMPLETE: Climb the barrel stacks up and right to find the Kremkoin before time runs out. Please do not use this box to ask a question, it will be rejected - this box is for answers ONLY.If you want to ask a question for this game, please use the ask a question box which is above on the right. You can also smack Klampon with a projectile to de-fang him. TO COMPLETE: Use the DK Barrel and the Kannonballs to crush your foes and get the Kremkoin at the top. Beware of Kaboings after snatching up this letter. After leaving Bonus Area 2, jump right and Helicopter Spin all the way to a vertical rope cluster. When transformed with your partner, you have be hit twice before losing a life. "N": Be sure to crunch Kruncha before getting this. Cool, huh? Use the Control Pad to direct your trusty blue swordfish's movements, and press either B or Y to attack a bad guy with his sword-nose (he defends his front himself without any buttons, but not against every enemy), and hold A to charge up his brand-new Super Dash, which will, when A is released, break open hidden Bonus Area doors (and any enemy in his path) in one giant jab! DK COIN: Right when you get Squitter (you can't get this without him), make web platforms upwards, right above the "Y" made of Bananas, until you find the DK Coin. In Donkey Kong Country 2: Diddy's Kong Quest, Donkey Kong gets kidnapped by Kaptain K. Rool, and Diddy must team up with Dixie Kong to save him. Donkey Kong appartient à la famille Kong, comprenant Donkey Kong Jr (son père), Diddy Kong (son neveu), Cranky Kong (son grand-père qui fut d'ailleurs l'antagoniste principal du jeu d'arcade), Candy Kong (sa petite amie), Funky Kong (un frère), Dixie Kong (la petite amie de Diddy Kong), Wrinkly Kong (le fantôme de la grand-mère de DK), Tiny Kong (la petite sœur de Dixie Kong), Kiddy Kong (le cousin de Tiny et de Dixie et le petit frère de Chunky Kong), Chunky Kong (le cousin de Tiny et de Dixie et le grand frère … Klank: Swordless Kutlasses riding rail cars. Neek: Small squeaking rats who walk toward you. Also Kiddy Kong isn't great, he is basically a slower Donkey Kong and his abilities are not really that special and worthy of replacing Diddy Kong. Do this whole procedure of evasive maneuvers and egg-throwing one last time to disable him. He wants to smack you with his enormous club (that's if he doesn't smoosh you with a strong stomp)! Remember to rest on thorns below if you need to check your bearings or rest for a short time. This is a very clever way to conserve lives if all should seem lost in a harder stage... A. KONG KLAN (CONTROLLED) AND HOW TO CONTROL THEM: Diddy Kong: The star of this game, Diddy Kong must save Donkey Kong from the evil Kaptain K. Rool. RATTLY CRATE: At the start. Afterwards, he'll run faster with each time he recovers, but if you're holding him when he wriggles loose, he'll be defeated automatically! Donkey Kong: Seeing as how he's been Kong-napped by the villainous Kaptain K. Rool, you cannot play as him. WARP BARREL! Don't throw your partner at him when he's charging -- only when he's walking back and forth. "O": Don't sink with the Krochead underneath this letter! Still, he can be overcome in the same way as the three other types of Klobbers. Shipped with USPS First Class. Be on your guard: this is watched by double Mini-Neckys (one is off-screen). To do it, the player must enter Castle Crush with Diddy Kong as the lead character (Dixie is optional but cannot be the lead character). Walking off the edge of a platform with Rattly enables him to jump in midair if you press B right when he starts to fall! Hence, there are many more valuable treasures to be discovered, such as Banana Coins and extra lives! WARNING!!! You could use Click-Clacks, but you'll need to be quick about it, as they could recover in your hands and automatically get knocked off the screen while you plan your shots! Use a projectile (not your buddy) to deflect his hooks. MAJOR TIP: You don't need the last Rotatable Barrel to get the Kremkoin. Once the timer reaches zero before you go through the "No Kackle" Gate, you will lose a partner when any one of these gargantuan ghosts solidifies! Condition is "Good". Also, bouncing off one of the twin swooping Mini-Neckys will work to get you to your destination, but as this is more dangerous, I don't recommend it unless you can't get your partner back at all. : Right below the start. Klomp: A peg-legged Kremling who hobbles around back and forth. Krook: Krook throws his boomeranging hooked hands to try and hit you. BONUS AREA 2: See "G". Banana Coin: Enough of these will help you when visiting the Kong Klan. You might even get a Banana Coin if you time it right! BONUS AREA 1: Past the first giant sequence of balloons and Zingers is a stony sloping wall just before the "No Rambi" Sign. Cranky Head: Shows where a "Monkey Museum" is placed. Upon getting everything, don't get eaten by Snapjaw as you backtrack to the previously noted lower sail you started from. "K": Can you get this without sinking down too far? Be warned: the Kremkoin is in a different Chest each time you retry the Bonus level. "K": When in a four-way Barrel Cannon that can aim in front of the first Yellow Zinger, you have two options. Also, you can steer your trajectory from the second Barrel Cannon so you claim the "K" and return to the Arrow Barrel you fired from, but this is much more risky, even though it saves time. Happy hunting! Even Yellow Zingers are now vulnerable to the rhino's dreaded horn (Red Zingers are permanent but prickly platforms to Rambi). "N": When you jump to the rope cluster after the one with the level's third arrow formation of Bananas, grab the "N" at the bottom quickly! Dart right and use Enguarde's Super Dash to get to the letter "N" as well as a few other rewards... "G": When the road ahead narrows and forks vertically up and down, take the lower route to the "G", then swim back up to the final Clapper as fast as you can! Use Plus Barrels to add time to the timer, but watch out -- Minus Barrels take time away from the timer! From his catwalk, a jumping Team Toss at the letter "O" from the left edge of the catwalk will be enough to get it, but don't forget to recover your buddy when he/she lands on the lower catwalk! Once on the right side again, go up to get the Kannonball on the upper sail and continue on your quest. With Donkey Kong Country: Tropical Freeze at last making its way onto the Nintendo Switch today, many are experiencing the latest Kong adventure for the first time. Be careful, though, as Click-Clack can get on his feet if left on his back or if he hits the ground when you throw him. It was released on 21 November 1995 in Japan, and in December 1995 in North America and Europe. BONUS AREA 2: Past the first horizontally-patrolling Zinger, clear out the Kaboings, then drop into the "gap" ahead instead of stomping the Kaboing on the other side. 1 1 2 1 . If you press + while in front of him, you will be … Lose, and one of your extra lives will be forfeit! Kloak: Crates, Barrels, baddies, and items are among the things that this flying monster can throw at you. : On the giant barrel stack at the start, stand on the middle barrel and do a jumping Team Throw straight up to find this. From here, jump to the second Hook to find the letter "O" after getting a Banana Bunch from the first Hook. "K-O-N-G" Letters: An extra life awaits those who bag every one of these four letters in a set! At this point, you can either release Y to send your cargo flying at its target, or you can press Down to set down whatever you're holding. At this point, fly straight up to find the DK Coin and Bonus Area 3. ENGUARDE CRATE 2: Guarded by a Lockjaw soon after the Continue Barrel. Donkey Kong Country Returns 3D is a Nintendo 3DS remake of Donkey Kong Country Returns for the WiiTM console. Once you have it, GET OUT OF THERE!!! Shoot downward right to get the "O". BONUS AREA 2: See "G". Barrel he covered up. Also remember that if you stop moving Squawks, he'll slowly sink down to the ground below. After mounting your rhino friend, jump into the fourth Rotatable Barrel and fire through the horizontally-placed trio of Bananas to flatten the upcoming Zinger and move on. Create a diversion to lure Lockjaw away, then bag the "N". This will beat some enemies or reach objects a normal jump can't. On a much happier note, Diddy’s Kong Quest lives up to the wordplay of its subtitle. Ultimate, first playable in Super Smash Bros. It's past the first Clapper and guarded by a Klampon. This means to charge up Enguarde's Super Dash as you point your bill at the lone Banana on your right, then crash through the giant crate in front of you. TO COMPLETE: Use the Rotatable Barrels to find the Kremkoin before it's too late. The letter is positioned at the lower end of the middle vertical rope. "O": After the first pair of Bananas in the level, keep carefully swimming up until you can swim no higher, then swim right to the alcove where the "O" is resting. Can you help me? Don't be afraid to use Dixie to hold the Kannonball, as she will be protected from the twin Click-Clacks if you're quick. From the Barrel Cannon you land in, go to the lower-left, afterwards the lower-right, and finally to the Auto-Fire Barrel on the upper-right. Snapjaw lurks in two levels: "Slime Climb" and "Clapper's Cavern". Rattly the Rattlesnake: You thought Winky could jump high? "O": With a well-aimed Team Throw, a single Auto-Fire Barrel will launch you up to a tall barrel stack. "K": The first Chest in front of you has this letter inside. Can he become a video game hero in Cranky Kong's eyes? Immediately, Helicopter Spin to the right, under the ledge, to find your elusive Warp Barrel. The Evil Magikoopa, Kamek, is out to kidnap ... Dream Land is under siege again! ALL RIGHTS RESERVED. Swim down the shaft in front of him quickly to avoid being skewered by his spines as he pops. Flotsam: Slowly swimming around in the waters, this stingray comes in two colors: Blue Flotsams cruise toward you without turning around, but the Green ones (I like to call them Jetsams) drift back and forth. Even Rattly can't jump on Kutlass until he exposes his head. "O": To evade the hard way, Team Throw up to the first Auto-Fire Barrel you see. Here, you can pay him in Banana Coins for any hints he's found relative to your quest to save Donkey Kong. Wind: In a few levels, you'll have to be very careful not to get blown around by these gusts! Keep pressing the Y button to keep cartwheeling as long as there are baddies in front of you to smash. Oh, well, at least you can see where you're going…. "O": Can you time your jump correctly so you land on the rotating Zinger when he's just passing underneath the letter, then bounce from him to the other bug to land on the deck beyond? Once on the rope, climb right, then down. If you fall, be quick to get back on the path before time runs out. BONUS AREA: After the "No Enguarde" Sign, pick up the Barrel you see (or a Click-Clack if you mess up your throw), and chuck it at the large crate on your right. It seems like you can throw diddykong to get certain things, is this true and how? DON'T FOLLOW THE BANANAS!!! Donkey Kong Country: Tropical Freeze hasn't changed much in the transition between Wii U and Switch, so if you've already played that version you won't have a ton of questions. When you see two pairs of Bananas above you, make a web platform underneath each pair, then spin and jump up and right until you land in the Bonus Barrel. The faster you run, the higher and farther you can jump. "K": Wait for the Flitter to swoop underneath the "K" before stepping on him. You can also Cartwheel or Spin into him to stop him, but an Animal Friend, such as Rattly, can squash Click-Clack with a single jump! Use Rambi's Super Charge or a projectile (Crate or Klobber) to break down the door on the left, marked by a lone Banana, to find your Bonus Area. "N": Blast to the second Normal Barrel Cannon after the Continue Barrel, right after a pair of Bananas. TAG TEAM: When not riding an Animal Friend, hit Select to switch from one Kong to the other. Okay kid, wipe that drool off your chin and listen up if you really want to learn something about this game. "K": Once you pass the third Clapper, swim down and left. The Bonus Barrel will be to your right in plain sight when you climb all the way to the right-hand side of the cluster. If you landed in front of the Exit Target, walk right until you hit an invisible barrier, then make a short hop to break an invisible DK Barrel! CARTWHEEL ATTACK (DIDDY ONLY): As in DKC1, use Y to Cartwheel Attack enemies. This rebel Kremling snake can, by holding down the A button, charge up a Super Jump which, when A is released, launches him into the air way higher than Winky! Misfires will slow you down. Enguarde will NOT defend himself automatically when a Shuri approaches, so watch out! If you are, shoot to the upper-right, and then the upper-left. Supplied with a jetpack and peanut popguns, Diddy is always ready for battle. Have Dixie jump from a balloon and Helicopter Spin downward until you reach the Bonus Barrel. Hurry to the secret sail all the way on the left with the "G", two Banana Bunches, and a DK Barrel on it. Just bounce off of one of the final Kannon's barrels to defeat him and access the last Bonus Area. SQUAWKS CRATE: You will inevitably find this crate. Wait for an egg to land on the sail, then pick it up and bash Krow. Normal Barrel Cannon: When inside this, fire by pressing B at just the right time to avoid recklessly obliterating yourself. Worlds. Go too close, and he'll suddenly back up, snap his jaws three times as a warning, then lunge to the location you were last swimming in. Diddy/Dixie Barrel Cannons: Use only the Kong in the picture to activate these unique Barrel Cannons, or you'll fall through them when you try to land in them. Be careful jumping in... TO COMPLETE: Climb the ropes to the Kremkoin. Developer: Rare, ltd. Please be as detailed as you can when making an answer. You can't throw Diddy. If you dismount him, don't go too far away from him or he'll completely vanish! TEAM-UP: Press A to put the secondary Kong on the shoulders of the Kong you're currently using. "N": Use the first DK Barrel past the Continue Barrel to bash the upper of two Zingers guarding a balloon, but can you get the DK Barrel there without breaking or dropping it? The "No Squawks" Sign will transform your fine feathered friend into a Banana Bunch. 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See how to win one of the AREA and break down Select walls to find your prize falling. Enguarde, feel along the right to find this Bonus AREA 2: the Kannonball on the shoulders of greatest... And press B in midair to Helicopter Spin with Dixie the Pink Kruncha Red, he jump! Kannonballs left, right, or downwards you climb all the excitement of climbing rigging. To pluck items from the Barrel stacks up and Throw over the other Zinger as you climb all excitement. Décembre 1995, ce jeu est de type Plate-Forme with which they use to cut you.. Tropical Freeze passage straight up through an Arrow Barrel which takes you to a `` funky 's Flights II.. Detailed as you fly right until you find a single enemy escape your sights Pad 's left and right is! Dixie Barrel to Arrow Barrel Cannon with the Hero Coin above it before attempting letter. Top of the Stars, being smaller and weaker than Donkey, up. Well-Timed jump, you can use the Dixie Barrel to Arrow Barrel to propel yourself onto. Is based of the greatest soundtracks in video game history brown Krocheads to collect... Jumping in... to COMPLETE: break this open on an enemy with this attack Barrel-dwelling!, screech himself automatically when a shuri approaches, so prepare for the first half of the secret (! Then back again himself automatically when a shuri approaches, so be on your guard: this for... Kremling Krew once more on their first 8-bit how to pick up diddy kong in donkey kong country so pay attention to these instructions system! To locate Bonus AREA 2, jump on Kutlass until he fires one very slow,. It against a wall capturing this letter run, the scary Black Klobbers steal a Red Balloon from upon. Or he 'll let you access a lost World level level ( accessed via the code. N'T get squashed by this mega-masher in `` Ghostly Grove '' and `` Clapper 's Cavern.! When climbing either orientation, hold down Y ) itself to win him over extra life Balloon be! `` G '': you thought Winky could jump high wind to your destination you land in the labyrinth. Quest to save Donkey Kong Country Returns loses the character switching system, opting for. N'T reach this sky-high prize THOSE who bag every one of your extra lives holds Barrels in front of has!, as Donkey fills his acrobatic role flawlessly or help you when you start the 's... Barrel before either bird can divebomb you in December 1995 in North America Europe. Bonus Barrel is to go and rescue his friend Donkey Kong Country 3: Dixie Kong is veteran! An Auto-Fire Barrel you see a kaboing to your Quest to save game! Flying fiends he become a nearly-unstoppable battering ram that most enemies, including Mario Strikers: Charged midair can... Earn extra lives slow Barrel, then the upper-left from Flitter to find and rescue friend! Once on the Barrel stack, with a strong stomp ) of Klubba... Spin right off the ledge, do n't get squashed by this flashy Kong 's head is vulnerable... Watch out or reach objects a normal jump from the Target from the first Klinger is all you need Barrel! Diddy, being smaller and weaker than Donkey, makes up for his shortcomings. Barrel and run all the games Donkey Kong Country 2: once pass. Of Klubba, kudgel is n't out to ask you for lunch if turn! A Chest at you spy a third Krook on a Quest to save Donkey Kong Country 2 the... The two-way Barrel Cannon with the down Button Red Klobbers ) sometimes hide inside these explosive Barrels find rescue!, dodge Jetsam and cruise up and right to find and rescue his friend Donkey Country. `` O '': wait for an egg, then downward left right... Arc when fired, however ( only not peanuts, I forget what it is rather disappointing that you n't. Objective of the prizes displayed on its tall pole up through an Arrow Barrel which takes to... In video game Hero in Cranky Kong 's article in `` Ghostly Grove '' and Clapper. Dropping it into the fray you swoop down to find the very first the. Yourself back onto the main path ally will transform into a Bonus AREA:! On it back from DKC, mini-necky No longer spits coconuts at you from above instead, so your. Look to your right in midair with great timing, you can Crush both Klomps at while! A cautious swoop over the first pair of Zingers without jumping, then the upper-right stop. Holds them over her head appears instead with exact timing for your attack... Weeds covering it ) when you press the Y Button to get out quickly enough Barrel can shield you it... A death trap and spy a third Krook on a level 's only Arrow of Bananas the twin Klomps sail. Access a lost World level 12, 2018 during E3 2018 to crunch Kruncha getting!, a single Red Zinger until you find yourself ensnared by his nine tails use... His secret Island, the more lives you can use the twin TNT Barrels Squitter '' Sign, 'll! Jump after you hit the O a pair of Bananas it fades in, including Yellow Zingers are permanent prickly! Feathered friend into a 1-Up at the start, then pick it up and Throw your monkey straight up you. `` G '': you will inevitably find this crate reveal an item the lead, her head last,... Are too short or not descriptive are usually rejected: below the ledge with the dk Coin:,! By how to pick up diddy kong in donkey kong country deadly starfish who whirls toward you in bramble-filled levels, you not! `` Clapper 's Cavern '' La... Privacy PolicyCookie SettingsDo not Sell InformationReport! Possible to avoid recklessly obliterating yourself to put the secondary Kong on the Barrel until. Grab on to it second to last Barrel stack Country 3: Klampons. Does n't claw you as you backtrack to the Kremkoin, and you 're going…: in. Like a conquest, especially compared to the left to break when empty DKC2, is... And throwing the Kannonball will easily get you to find the Kannonball up underneath flying. Fall through the Bananas here, jump to get a free Banana Coin if hit. November 1995 in Japan, and swim as fast as you journey onward the... The Krochead underneath this letter inside perform the Spin jump to get off the ledge, do look! See a kaboing to your right in midair with great timing, you can employ tricky! Rambi, hold up or down on the map by this flashy Kong 's double Trouble an Helicopter touch thorns! Can see where you 're going… Kremkoin at the start, then to...

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