Diddy jumps higher: E1D0-735A. Three Zingers fly from left to right over a pit to the right of this platform, and Rattly must bounce on them to safely cross the pit and land on a solid ledge to the right of them. Three platforms float to the left of this ledge that the rattlesnake can travel along to pass over the green liquid. To the north of the alcove, he can find a small passage that is blocked off by three Zingers that he can shoot nuts at to defeat. Unless you mean the long jump, which is barrel roll and jump while still rolling. ALWAYS NOTE: Press Start to pause your game in any level or boss stage. Use arrow keys to move. Hit the jump button after you've jumped, but before you hit an enemy. Some Zingers that he encounters along the way are necessary for reaching higher platforms or even to cross gaps. Be careful while you climb a ladder and avoid the rolling barrels. Mega jump for Dixie: EDD7-5AEA. Toxic Tower is the thirty-third level of Donkey Kong Country 2: Diddy's Kong Quest and the sixth and final level of K. Rool's Keep. Another Zinger ahead of here blocks Squawks's path, but he can defeat it with his nut projectiles. Your mission is to free the girl! Super Mario World (jap. The Kongs are required to transform into one of three Animal Friends via their Animal Barrel to progress, in order of: Rattly the Rattlesnake, Squawks the Parrot, and Squitter the Spider. Once he passes the wasps, he flies over a second alcove full of bananas. As you reach the edge, press Y to make them do their trademark move (Donkey King rolls and Diddy cartwheels) off the cliff. On his way through, a Zinger stands in his way, which he can defeat with his nut-shooting power. This page was last edited on September 25, 2020, at 08:29. If Rattly continues past the Zinger, he can find some more thin platforms above him that he can jump to in order to progress. There are two sets of these Zingers; one set is to the left of the raised ground, and the other is to the right of it. After the second of these banana-filled alcoves is passed, the parrot comes up to a Zinger with a DK Barrel immediately after it. On the other side of the Zingers, he can find another alcove full of bananas and a pathway taking him up to an area full of Zingers that move in and out of several smaller alcoves. Krem Coins don't get consumed: C2B1-1A27. Here is another Super Mario Brothers desktop wallpaper picture (800 x 600 pixels): If you want to find something specific, you can use to search this site (and its "sister" sites, Dan-Dare.info and Dan-Dare.net) here - the search results will appear in a new browser window: All Trademarks And Copyrights Are Duly Acknowledged, Website The franchise consists mainly of two game genres, but also includes additional spin-off titles of various genres.. Donkey Kong Country 2 manual, Page 25 Rattly the Rattlesnake is an Animal Buddy in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. Animal Buddies are different types of creatures that aid Donkey Kong and his friends on many of their adventures against the Kremling Krew and other villains. From there, Rattly must perform a Supercharge jump to reach the Golden Feather (its located is hinted to by a single banana). Mega jump for Diddy: EDD0-735A. If he bounces along the Zingers to the right of the platform, he comes up to the letter O, but if he bounces on the Zingers to the left, he finds nothing. As Squawks travels past the many Zingers, he comes past a few alcoves that contain some bananas. Start with more Kemcoins: 626D-432D. As he heads along the platforms, a nearby Kannon shoots barrels at him. Its prizes are either a banana, Banana Bunch, or a Banana Coin, Rattly encountering a Kaboing near the start, From the Super Mario Wiki, the Mario encyclopedia, Donkey Kong Country 2: Diddy's Kong Quest, https://www.mariowiki.com/index.php?title=Toxic_Tower_(Donkey_Kong_Country_2:_Diddy%27s_Kong_Quest)&oldid=3037401, Donkey Kong Country 2: Diddy's Kong Quest Levels. To make either character jump farther, run towards a gap. Rattly can optionally jump to this ledge or continue over a pit with the previously-mentioned Zinger to access an area full of small platforms and the letter K. Once Rattly reaches the highest platform in the rightmost part of this area, he can find some Zingers to his left that he must bounce on to cross a pit and reach a solid ledge positioned under several thin platforms. Find all our Donkey Kong Country 2 Questions and Answers for Gameboy Advance. An ape named Donkey Kong has kidnapped Jumpman's girlfriend, the beautiful Lady Pauline. 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