Most important is to understand Tactical Opportunity. (only applies to armoring’s and hilts/barrels). To make cleansing Flash Bangs easier, I recommend centralising your Operation Frames slightly and enlarging the enemy debuffs scale (make sure to enable “show only removable debuffs”). Focus Target Modifier is the key you will press and hold for an ability to go on the Focus Target. You can determine the likelihood of being focused by a combination of your previous game’s history and the enemy team’s composition; If the enemy team has a comp with high burst, lots of CC, and Electro Net, the chances of you being focused increase. 3) Grand Moff Regus has recruited you for Operation Dark Ice, a raid on the icy and remote world of Ilum. It allows you to apply your Volatile Substance and Kolto Probes without resistance. If you’re running a 1.3 GCD alacrity build, you should place any remaining stats in critical rating and reach 2670 (roughly). The game features a brand new style of play to make things a bit more realistic. Since most of Concealment’s damage abilities are tech (yellow), no accuracy is needed. Also, since Hard Stuns keep you stationary, you’re enabling your teammate to keep up with an enemy target preventing any downtime he may have experienced, which may benefit your uptime, especially if your teammate has a CC available. Tactical Opportunity - lvl 20 - Collateral Strike immediately re-grants Tactical Advantage when hitting a poisoned target. Exfiltrate – While rolling, your chance to dodge melee and ranged attacks is increased by 30%. The first option reduces your global cooldown (GCD) to 1.4 seconds and significantly reduces the cooldown of your offensive abilities and crowd control. Concealment. Exfiltrate – Roll forward 12 meters. Another way to structure your support is to base it around the downtime of your Volatile Strike combination. The second reduces your GCD to 1.3 seconds and the cooldown of offensive abilities and CC even further. If you’re looking to improve your 1v1 game or climb out of “ELO hell” then this guide is for you. Electro Net – While affected, a target that moves takes 20% more damage from electro net, this effect can stack up to 10 times. Only 4 advanced classes are listed cause these were the only ones that got shipped with this build. Assassin tanks are one of the three tank classes in SWTOR. Initiating with Volatile Substance or Debilitate:As soon as an enemy target sees you apply Volatile Substance, they will typically react by popping a defensive cooldown or using CC on you. 4. LacerationEven if you’re at 1 TA, if all the previous abilities are on cooldown laceration is your next priority. Does not break stealth. This guide covers the basics about rotation, gearing (including tacticals and amplifiers) and abilities. If you have the majority of your class’s abilities key bound on your keyboard, I recommend keybinding Focus Target Modifier to a mouse side button for ease of use. Requires and consumes Tactical Advantage. Thus, Holotraverse can allow you to escape when surrounded by multiple enemies. DebilitateDeals X energy damage and stuns the target 4 seconds. Only one target can be incapacitated at a time. If you’ve recently placed Volatile Substance on a target but your veiled strike is not yet available, it can be worth delaying your backstab until you can trigger the Volatile Substance with Veiled Strike and subsequently benefit from the Prepared Strike buff. Therefore, you want to make sure you are standing directly behind a target when using this ability, preventing them from being able to hit you. Carnage Marauder is currently one of the best burst specs in the game. You can find a lot more here on VULKK.com. Therefore, unless you’re not susceptible to CC (full resolve), you’ll typically want to refresh your Kolto Probes sooner than every 18 seconds. You can stealth your whole team to the enemy team’s spawn and ambush the player as soon as he drops down. If Stimboost is not available, it may be wise to use Tactical Overdrive to reset its and Shield Probes cooldown. I hope that you enjoyed my guide and found it helpful in some way. Smart camera auto-adjusts the camera to the position your character is facing when you move. StealthActivates your stealth generator, increasing your stealth level by 15 and making you and your companion difficult to detect. The primary goal is to kill enemy targets as quickly as possible by forcing enemy DCDs, pinning down opponents to maximise your up-time, and using your burst + stuns to get the killing blow.Verdict: For Tank/Heal games. Damage will break the effect prematurely. Although, it’s not uncommon for you to be able to land a third GCD before the opponent can react with a 1.4 GCD due to latency and delay that seems to occur after a stun expires, preventing an opponent from activating specific DCDs in the 0.2-second window of GCD downtime after the stun ends. The higher alacrity option reducing your GCD to 1.3 seconds will increase your DPS on a target dummy by at least 10%. To ensure this you should enable or tweak the following settings: Auto Target Closest Enemy: Auto Target Closest Enemy: You don’t want this turned on. While Acid Lash does provide concealment with its greatest damage per second (DPS) and may leave you feeling inclined to use it in PvP, let me explain why that’s a bad idea. Only usable from stealth and only usable on targets not in combat. Evasion – With the multiple defensive benefits Evasion provides, its usage is very situational. Kolto Probes last 18 seconds, so there’s a good chance that the HOTs expire before your team enters combat, especially if they spawn camp. Here is an example of what good User Interface can look like: Focus Target is something you’ll rarely see people use, yet it can significantly improve your effectiveness in PvP. You don’t want to miss out on opportunities to kill an enemy because you’ve switched to support. Another downside, like the Prepared Strike buff from Volatile Strike, Acid Lash requires you to have Lacerate uptime within six seconds of using backstab on that target to refresh the Acid Blade DOT and prevent it from falling off. Stim BoostInject yourself with a specially-engineered Imperial stim, immediately gaining Tactical Advantage and boosting alacrity by 10% for 15 seconds. If the enemy has access to two CC breakers or you timed the CC poorly, you can try dueling the defender when all else fails. Therefore, if a Powertech or Operative focuses you, you can use Evasion to force them to swap to a different target or delay using their high damage abilities. You may think that because Hard Stuns only last 4 seconds, it’s not worth the hassle of trying to cleanse them. 3. With Concealment’s best healing ability (Kolto Probe) being a heal over time (HOT) you want to be pre-emptive with your usage of Kolto Probes by applying them early and maintaining them throughout a fight. Vulkk (Alexander Kostadinov) is the owner of VULKK.com. One thing to note about these two openers is that they will only work with a 1.3 GCD or a 1.4 GCD + Stim Boost active because it requires a 1.3 GCD to fit 3 GCDs in a 4-second stun. Controlling worlds increases a player's cash flow and provides unique bonuses depending on the planet (e.g., Armor increases, discounted prices, special unit production).Battles are carried out bot… This guide covers the basics about rotation, gearing (including tacticals and amplifiers) and abilities. Cooldown style 2 is the clearest for me, so that’s what I use, though this will be personal preference to a degree. Ilum contains the galaxy's largest supply of Adegan crystals, which could give the Empire the edge it needs to wipe the Republic out for good. Acid BladeCoats your instruments in acid, causing Backstab to deal an additional X internal poison damage over 6 seconds and increase armour penetration by 30% for 15 seconds. However, the 9 second DOT from Electro Net can’t be cleansed and will continue to tick for its duration. Burst essential for securing kills during stun-locks and times when you’ve mezzed the enemy healer or tank, and the enemy target is without heals or guard. Even if you use all the damage reduction Concealment has access to, depending on how many people are focusing you and high health you are when netted, it still may not be enough to survive the full 9-second duration of Net. For Tank + 3DPS and 4 DPS games, you’ll typically want to put an enemy Operative, Mercenary, or Sorcerer on focus target because of their ability to heal. However, traveling as far away as possible from the enemy team is not required as it will only extend your time out of the fight. However, this isn’t much of an issue if you hold the camera position with your left click. Marauder / Sentinel Tactical, FQN: itm.​tactical.​sow.​marauder.​apex_predator, Power begets power. The tactical would become useless if an arena came down to a 1v1 between you and an enemy. Therefore, you want to get as much damage reduction as possible running via Kolto Probes, Revitalizers, Warzone Adrenal, Shield Probe, and Evasion. If you expect focus, you can delay opening by staying in stealth and letting the enemy team momentarily invest their burst and CC on a teammate. You can’t apply more than 1 Volatile Substance on a single target. Since Kolto Probes last 18 seconds, it’s not uncommon to see Operatives only refresh them at the very last second. HPS– Healing Per Second 6. With the bridge being located in the upper half of the ship, the officer's quarters were located right below it. If you’re confident you can get off the Volatile and Debilitate before the opponent can respond, feel free to Volatile first. These situations are where Operative’s off-healing shines via Kolto Probes, and consequently, you should shift your emphasis to support. Highlight Buffs and Debuffs Enabled – Highlights any personally applied buffs or debuffs, helps to distinguish your HOTs or DOTs from your teammates. Damage dealt by Veiled Strike causes the target to become susceptible for 45 seconds. Veiled StrikeStrikes the target for X kinetic damage, granting a Tactical Advantage. CCing the Enemy targets while Netted with either Flash Bang or Seismic Grenade can also help you survive. Hybrid – The most efficient playstyle is the hybrid playstyle. You can then click on your teammate’s name and use Toxin Scan. Opening quickly can generate early momentum and dictate positioning in your team’s favour. Crippling SliceSlices the target low for X kinetic damage and immobilizes it, preventing it from moving or turning for 4 seconds. SWTOR 6.0 Sawbones Scoundrel PvP Guide by Xelthìa, SWTOR 6.0 Medicine Operative PvP Guide by Xelthìa, SWTOR 6.0 Darkness Assassin PvP Guide by Siow, SWTOR 6.0 Concealment Operative PvE Guide by Endonae, SWTOR 6.0 Scrapper Smuggler PvE Guide by Endonae, SWTOR 6.0 Kinetic Combat Shadow PvP Guide by Siow, WandaVision Premier: a great tribute to 1950s sitcoms, Cyberpunk 2077 Roadmap for 2021 and CDPR’s apology, Assassin’s Creed Valhalla 1.1.1 Changes Overview, SWTOR 6.2.1 PTS: Changes to Amplifiers and Uprisings, SWTOR 6.0 Concealment Operative PvP Guide by Alim, SWTOR 6.0 Concealment Operative PvE Guide, Regarding the SWTOR Class Guides Written by Guest-Authors, SWTOR Classes: Beginners guide to all Roles and Disciplines, Ultimate SWTOR 6.0 Beginners Guide for new players. A common mistake Operatives make is overlapping their Evasion with Exfiltrate, negating the benefits Evasion provides. Binds to Legacy. Hardstun– CC that doesn’t break on damage taken (Debilitate) 9. Subscribed to SWTOR in the past, but haven't been referred for 90+ days? For better sustained, stay on the lower end of this range. If you’ve determined there’s a low chance of you being focused either due to developing a reputation for being difficult to kill or because of the enemy team’s composition; there’s a couple of different ways you can open: Escape – Purges incapacitating and movement-impairing effects. A nice trick to help support a teammate trying to kite away is to Sever Tendon an enemy and follow it with a Crippling Slice. EscapePurges incapacitating and movement-impairing effects. You’ll get your first Tactical Item for free when you complete the entire Onslaught storyline. I often see people wasting abilities on random targets after their primary target vanishes, and the game automatically targets the person nearest to you. For 10 seconds, you become virtually undetectable. However, since the healing output of Progressive Scan increases with each tick (if multiple targets are taking damage), it can be worth interrupting even just the latter ticks in this instance. Waiting for a beneficial time to re-enter combat may be warranted, especially since you may be low on DCDs. Tactical OpportunityCollateral Strike immediately re-grants Tactical Advantage when hitting a poisoned target. Cleansing him of CC enables him to increase his healing output, keeping your team alive significantly longer. An example of this would-be using Evasion when a Marksmanship Sniper casts an Ambush on you. While this is a fair assessment at first glance, an offensive consideration that is over-looked in PVP is the ability to stick to a target (Uptime). Like Acid Lash, using this tactical instead of Volatile Strike will leave you with a lacklustre burst preventing you from securing kills. Because cleansing CC requires high awareness, to aid you, I’ll provide you with the following tips: Flash Bang is the only mezz Operatives can cleanse. Guaranteed high burst on a reasonably short cool down. Master Jutsu perfected this move shortly before the sacking of Coruscant. It’s also crucial to mitigate the enemy’s powerful abilities via your defensive cooldowns and interrupts. Firstly, the extra DPS (somewhere in the range of 5-10% on a target dummy) will feel insignificant relative to the extra burst Volatile Strike provides. It’s important not to delay your opener too long because you’re giving the enemy team a player advantage. Toxin Scan also cleanses Hard Stuns from Operative, Sniper, Mercenary, and Powertech. Thus, I would generally recommend only using Evasion when you’re full resolve if your purpose is to deflect white damage unless certain you won’t be stunned during it. CC such as Backlash on Sorcerer’s Static Barrier will CC you after you’ve broken it with damage. However, as you become more advanced or are a lower priority target, strictly following these rules is very limiting and far from optimal. You’ll have 6 seconds to perform the auto-crit Backstab before the buff expires. Executes your Tactical Advnatage to drop a canister that fills the vicinity with poisonous gas, dealing internal damage to up to 8 enemy targets within 8 meters over 6 seconds. Using Focus Target also allows you to track another enemy’s defensive cooldowns and casts, allowing you to react faster and interrupt them in time.Who should you put on Focus Target? Kolto InfusionExecutes your Tactical Advantage to heal the target immediately for X. While rolling, your chance to dodge melee and ranged attacks is increased by 30%. In both these openers, you could use Laceration before the second Veiled Strike to prevent this. However, specific matchups can be difficult to win and will require practice. Here your emphasis on DPS or support will shift depending on the situation.Verdict: For 4 DPS games. As mentioned prior, the importance of successfully vanishing can be the difference between winning and losing a round. The two 2 second root from the Sever Tendon “baits” the enemy’s root cleanse, leaving him susceptible to the full 4-second duration of Crippling Slice. When you decide it’s time to open, the enemy team will be unsure whether to swap to you or continue on the target they’ve invested in. This will show you who the person you have targeted is targeting and will track any abilities they use with a cast time. Additionally, the electro net hinders the target, preventing the use of high mobility actions and escapes such as charges, vanishes, and speed boosts. Once you’ve triggered the Volatile Substance with your Veiled Strike, you’ll be given a buff called Prepared Strike. A lot of Concealment players struggle to find the right balance between off-healing too much or too little. Another limitation of this tactical is that the fewer enemies you face, the less benefit you gain. The good news is that Operatives have an advantage in this regard with their access to Stealth. Using the LOS tactic just mentioned, you can force the enemy team to stack up, allowing you to catch multiple enemies in your Flash Bang. T… Cleansing Tech or Physical roots and slows with Toxin Scan is also beneficial if you can afford to spend the GCD that comes with it. However, if you are close to any LOS objects, moving toward them to avoid enemy ranged targets can be beneficial. LoS– Line of Sight 2. Backstab grants Calculated Frenzy, which increases ranged and tech critical chance by 10% for 15 seconds. Does not break Stealth. Because Exfiltrate grants immunity (longer than the tooltip suggests), using it immediately before breaking the Static Barrier allows you to resist the following CC. Only usable while behind the target. Thus, Explosive cells would be more suitable for Tank/Healer or Tank/3 DPS games. The benefits the higher alacrity option provides are plentiful: With a 1.3 GCD, you can fit 3 GCDs in a single Debilitate (3 x 1.3 = 3.9), which is particularly effective when combined with Debilitator’s two charges of Debilitate, allowing you to deal a lot more damage in a stun-lock. Annihilation Marauder / Watchman Sentinel Tactical, FQN: itm.​tactical.​sow.​marauder.​annihilation.​vicious_saber. I collected a list of tactical items found in the first public test build of 6.0. You can use the period in which you’re waiting to open to back-to-back Sleep Dart your team’s CC target. A lower queue time also reduces your chances of getting a roll bug from accidentally double rolling. Defeating an opponent or activating Shiv or Hidden Strike puts you in a position of Tactical Advantage, increasing all damage dealt by 2% and enabling the use of executions for 10.0 seconds. Focus Target enables you to apply abilities to an enemy without having to specifically target them, reducing downtime that typically occurs when swapping between targets. This will allow you to save Countermeasures and Evasion for other purposes. Therefore, Evasion can be used to cleanse any high damage dealing DOTs such as Demolish. ExfiltrateRoll forward 12 meters. Despite having slightly less overall damage, the ability to stun-lock enemies combined with the high single target burst inherent to the spec may very well help secure a kill you otherwise wouldn’t. DCD– Defensive Cooldown 12. Another offensive consideration is how well the extra debilitate charge from Debilitator synergises with Concealment’s burst. You’ll need to decide which enemy target will be first on your kill order and which enemy target you will place on your Focus Target for CC and interrupts. Using this tactical will provide a significant boost to your cleave damage. Therefore, you’ll probably be better off saving Tactical Overdrive for a better opportunity later on in the fight. Imperial I-class Star Destroyers had over 37,000 crew on board— 9,235 officers and 27,850 enlisted personnel. You’ll also have no resolve, so it’s unlikely you’ll get off two unmitigated Debilitates. Cannot be used in combat. Annihilation Marauder / Watchman Sentinel Tactical, FQN: itm.​tactical.​sow.​marauder.​annihilation.​render, "A weakened enemy is a defeated enemy" - Darth Adacia Cannot be used against enemy targets in cover. The best way to increase your survival is to avoid taking damage altogether. If you receive any weak DOT damage in PvP, you may instinctively want to cleanse them with your evasion. You must ensure you have TAs available. When you’ve decided it’s time to enter combat, you can pre-emptively use Shield Probe and Stimboost/Revitalizers. Damage – The Damage playstyle is one in which a player will prioritise DPS over everything. With the length of immunity Exfiltrate provides (greater than 1.5 seconds), you can roll into the LOS object, granting you immunity to CC and giving you the GCD advantage to subsequently Flash the enemies stacked around you. With how little you are entering and re-entering combat in the average PvP match or duel, you can’t justify taking either Alpha Strike or En Garde. How to use CC breaker correctly?With the cooldown length of your CC breaker combined with the importance of its usage, both offensively and defensively, the approach you should take is to maximise the value you get out of your breaker. A particular slow you’ll want to be aware of is Fury Marauder and Rage Juggernaut’s Force Crush, which can slow you up to 95% the moment before it expires. At level 20 you need to have Corrosive Dart on a target to trigger Tactical Opportunity and have a … The specializations I most commonly play are Concealment, Deception, and Arsenal. Buff and Debuff sort type: Time remaining – Organises buffs and debuffs by the length of time they have remaining before expiring, improving your ability to track them. I have mine to set to 30. At the start of an arena, all players will have access to their CC. Damage causes this effect to end prematurely. SWTOR 5.0 Medicine Operative PvE Guide by Mac. Since Tactician has been nerfed and no longer resets your backstab cooldown, I consider Debilitator to be the better overall set and one I would recommend. Reflexive Shield: 56: Passive In the wake of Karagga's death, the Hutt Toborro seizes the leadership of the Hutt Cartel, establishing himself as the new Supreme Mogul with Szajin, as his right-hand man. Keep an eye on your and the enemy team’s positioning, ranged classes in particular, as they could be an opportunity to Holotraverse toward and getaway. In the situation where you aren’t focused, using your breaker to cleanse a teammate who is mezzed or cleanse and heal a teammate stunned while being focused who otherwise might die can be very beneficial. HoT– Healing over Time ability 4. With Electro Net preventing high mobility escapes and vanishes, you won’t be able to Exfiltrate or Cloaking Screen while netted, which are Concealment’s two biggest defensive cooldowns. Isotope-5 is capable of warping electromagnetic and gravitational fields, and a gra… Using Backstab on a target applies a damage over time (DOT, Acid Blade), which lasts six seconds. Additionally, to aid your survivability, Concealment has access to CC in Crippling Slice, Sever Tendon, Debilitate, and Flash Bang. Stimboost / Revitalizers – Stimboost/ Revitalizers increases damage reduction by 20% for 15 seconds and will heal you for a total of 25% of your health. This effect cannot occur more than once every 10 seconds. However, you can benefit from Prepared Strike on any enemy target since it’s a personal buff, in contrast to Acid Blade, which is a debuff to that particular enemy. If your teammate has no HOTs and you decide you want to both apply Kolto Infusion and 2x Kolto Probes, your priority will be to Kolto Infusion before using Kolto Probes for two reasons: In general, there are a few situations where your emphasis should switch to support: Toxin Scan – Cleanses a friendly target of up to 2 negative tech or physical effects. The next decision you’ll have to make is on how to open. As of now it is not yet available for play but that will change soon undoubtedly. Support – The support playstyle is one in which a player will prioritise keeping himself or teammates alive via off heals, cleansing, and crowd control. In Interface Editor you should enable or tweak the following settings: Target of Target and Cast bar: You want this enabled. Additionally, when Assault Plastique damages a target, the target will become Susceptible, increasing the damage it takes from tech attacks by 5% for 45 seconds. Lastly, if you’re able to create breathing room between you and your opponent’s either by kiting or CC, you want to use this opportunity to Kolto Infusion yourself and gain some health back. Equip: Refreshing Rupture deals double damage on initial hit. Breaking offensively to kill a vulnerable opponent or chase an enemy target who otherwise might escape, drop combat, and regenerate is also crucial. Amplified Champion will provide you up to an extra 0.4% of Tech Wizardry. GhostActivating Countermeasures increases movement speed by 50% for 6 seconds. After loading into a ranked match, the first thing you want to take note of is your and the enemy team’s composition. Lethality is one of the three Disciplines avaible for the Operative Advanced Class. FULLY UPDATED FOR ONSLAUGHT. Faction: Empire Class: Imperial Agent Advanced Class: Operative Combat Proficiency: Concealment Role: Melee DPS How to choose Concealment: You can start playing Concealment at level 1. Strike Tactics is an HTML5 multiplayer sci-fi RTS which plays in your browser. Since this has limited application in PvP (particularly for Concealment), this brings us to the opportunity cost of placing more stats in alacrity: lower critical rating and consequently lower burst. Mez– CC that breaks on damage taken (Flash Bang) 10. Allowing a teammate to either save their breaker or, if they’ve already used it, prevent them from dying in a stun is extremely powerful. In this meta of high mobility, with an excessive amount of slows mixed in, it’s very plausible you’ll end up doing less damage with Tactician equipped due to not having the shorter Exfiltrate recharge time Debilitator provides. marauder. DPS– Damage Per Second 7. Thus, understanding the enemy class is the key to reliably winning duels. You can experiment with the different Concealment playstyles: You can fight at the middle to practice maximising your DPS output by sticking on targets and swapping between them when they use a strong DCD. Doing so will extend the duration of your team’s player advantage, improving your chances of winning the match. If your team manages to land the first kill, you should then prioritise supporting your teammate who is focused. You will use your burst via the Volatile Strike combination, but beyond that DPS is secondary.Verdict: Suitable for when multiple teammates are taking damage e.g., Tank/ 3 DPS games, or you are focused. The haze stuns standard and weak enemies for 6 seconds. Volatile Substance – Volatile Substance is your highest priority and should be used on cooldown. Annihilation Marauder / Watchman Sentinel Tactical. Annihilation Marauder / Watchman Sentinel Tactical, FQN: itm.​tactical.​sow.​marauder.​annihilation.​rapid_rupture, A finely carved, solid rock mask depicting the Frangawl Demon of War. What can I say about this tactical that does it justice? This item can be placed into the following container slots: Auctionable Binding Disassembleable Equippable Schematic, itm.​tactical.​sow.​marauder.​annihilation.​rapid_rupture. Concealment’s versatility enables a few different playstyles: 1. Susceptible targets take 5% more damage from tech attacks. DistractionInterrupts the target’s current action and prevents that ability from being used for 4 seconds. I would recommend staying between 100-150 alacrity points higher than these threshold minimums as they will provide you with more consistent GCD lengths. If you’re running a 1.4 GCD alacrity build, your critical rating should be in the range of 3200 to 4070. First up is Volatile Strike, the far superior choice of the three. If you’re looking to have fun in regular warzones by getting the biggest hits possible, feel free to use Alpha Strike. No downloads, plugins or registration required! Movement speed is reduced to 85% of normal while in stealth. GCD– Global Cooldown (1.5 seconds) 13. Fortunately, you’re able to use Countermeasures while netted, so the speed increased can help you transition to LOS. However, this can be difficult to time correctly since the deserter timer significantly exceeds the length of Infiltrator. Kolto Infusion has a cast and therefore requires you to stand still. Cannot be used while immobilized or hindered. You can also change the cooldown style. Stealth allows Operatives to dictate the timing and positioning of when they open. Camera Max Distance: You want to set your camera max distance to 100% to ensure you’re able to see everything that is going on around you. At the start of an arena, you’ll have the benefit of starting from stealth, and the enemy target will have defensive cooldowns/ CC breaker available, so I would recommend opening with Debilitate. Therefore, you should be winning 1v1s against other classes in most circumstances. Juggernaut tanks are one of the three tank classes in SWTOR. Being focused allows you to dictate positioning. Therefore, as your seventh piece of armour, you can use Amplified Champion: This equipment shell is enhanced with additional powerful amplifier opportunities up to the first prototype quality. As with the Set Bonus options, let’s first explain what they do before I go into detail on what to pick. Requires and consumes Tactical Advantage.Instant Higher alacrity will also reduce the cooldown of offensive abilities and CC even further, which is advantageous. Annihilation Marauder / Watchman Sentinel Tactical. 2. With Acid Lash equipped, using Lacerate will refresh the duration of Acid Blade. The sleep dart enables you to apply the Sedatives debuff, giving your enemy 50% damage reduction for 10 seconds. Show Cooldown Text: You want this toggled on. FQN: itm. Though a 2-second reduction may sound trivial, the difference in recharge time of Exfiltrate in Debilitator compared with Tactician is significant. However, this opener is about prioritising as much burst as possible in the stun-lock window. For Heal + 3 DPS and Tank + Healer games, you should put the enemy healer on your focus target to prioritise using your CC and interrupts to reduce their healing output. 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